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  • == [http://learning.media.mit.edu Future of Learning] == * [[Learning to teach, teaching to learn]] David Cavallo and Jacqueline Karaaslanian ...
    511 bytes (68 words) - 23:31, 2 March 2006
  • 31 bytes (4 words) - 18:38, 19 December 2008
  • ...t.edu/projectpages/04%20Affective%20Learning%20Companion/ALC.htm Affective Learning Companion] == ...ntelligent tutors, virtual peers, or a group of virtual friends to support learning, creativity, playful imagination, motivation, and to pursue the development ...
    1 KB (178 words) - 14:24, 15 December 2004
  • 33 bytes (4 words) - 00:41, 20 December 2008
  • ...dia.mit.edu/projects.php?id=1706 Affective Cognitive Framework for Machine Learning and Decision Making] == ...several of these problems. I expect that an integrated affective-cognitive learning system should exhibit many improvements over the state of the art, ultimate ...
    1 KB (143 words) - 00:18, 20 December 2008
  • 29 bytes (6 words) - 04:32, 8 March 2006

Page text matches

  • Sensor-Fusion Using Semi-Supervised Learning<br> Affective Learning Companion<br> ...
    8 KB (1,031 words) - 18:10, 11 August 2012
  • ...dia.mit.edu/projects.php?id=1706 Affective Cognitive Framework for Machine Learning and Decision Making] == ...several of these problems. I expect that an integrated affective-cognitive learning system should exhibit many improvements over the state of the art, ultimate ...
    1 KB (143 words) - 00:18, 20 December 2008
  • ...essing, utilities, etc.). There also will be several types of software for learning that take specific advantage of computers (e.g. Logo, Squeak, Scratch, etc. ...are, tools, and content for digital media. Software that truly facilitates learning and that utilizes the best of digital, computational environments (that is, ...
    13 KB (2,004 words) - 15:27, 22 February 2006
  • ...t.edu/projectpages/04%20Affective%20Learning%20Companion/ALC.htm Affective Learning Companion] == ...ntelligent tutors, virtual peers, or a group of virtual friends to support learning, creativity, playful imagination, motivation, and to pursue the development ...
    1 KB (178 words) - 14:24, 15 December 2004
  • ...l with which to think. They are a wonderful way for all children to "learn learning" through independent interaction and exploration. ...path to follow. Remember, this is not just a connectivity project; it is a learning project. The display is tiny. Even if the informaiton is beamed to a TV se ...
    15 KB (2,551 words) - 11:05, 3 March 2006
  • ...ch community would play an important role in the development of innovative learning environments for the twenty-first century. ...
    1 KB (210 words) - 01:09, 27 January 2011
  • * [[Sensor-Fusion Using Semi-Supervised Learning]] Ashish Kapoor * [[Affective Learning Companion]] Win Burleson ...
    883 bytes (106 words) - 01:13, 30 December 2005
  • == [http://learning.media.mit.edu Future of Learning] == * [[Learning to teach, teaching to learn]] David Cavallo and Jacqueline Karaaslanian ...
    511 bytes (68 words) - 23:31, 2 March 2006
  • ...cient access to ideas-the flow of ideas must lead to coherent thinking and learning. Our goal is to more deeply engage the information consumer-to expand scope Welti-Santos, Larissa, ''Topology of learning and correction in dynamic balance'', Thesis Media Arts and Science 2004 S.M ...
    19 KB (2,700 words) - 12:12, 6 March 2006
  • == [http://learning.media.mit.edu/projects.html RoBallet] == ...nce: the arts as expression, technology as a means to serve expression and learning as"hard fun"- creative and enjoyable yet disciplined and purposeful. ...
    1 KB (182 words) - 17:27, 26 October 2005
  • == [http://learning.media.mit.edu/projects.html The City We Want] == ...collaboration. The project also serves as a concrete model for alternative learning environments and for teacherdevelopment. ...
    1 KB (215 words) - 15:54, 15 December 2004
  • ...rlying framework (see figure 1) consists of machine listening, and machine learning tools, supported by flexible data structures, and visualizations. ...
    577 bytes (81 words) - 16:21, 15 December 2004
  • ...ow Push's work permeated his thoughts and his life. While his AI robot was learning to walk, Push and I would try to come up with a new way of walking to the T ...h their approach. What others would see as a failure, Push would see as a learning opportunity. He was not afraid to take chances, because he realized that f ...
    41 KB (7,484 words) - 23:36, 26 January 2013
  • ...groups) are strongly focused on developing new tools for civic engagement, learning and action in communities. So we want to use a barcamp session to ask a few ...
    2 KB (363 words) - 20:47, 10 October 2011
  • ...Measuring The Effects of Digital Story Explication on Emotional Needs and Learning, is to help address emotional needs and develop emotional intelligence. The ...
    1 KB (177 words) - 03:40, 20 December 2008
  • The Computer Clubhouse provides a creative and safe after-school learning environment where young people from under-served communities work with adul ...
    615 bytes (85 words) - 17:23, 7 July 2005
  • ...ultimodal human-machine interfaces, and can also serve as a foundation for learning in our other projects, such as verb grounding. ...
    1 KB (213 words) - 16:17, 15 December 2004
  • Part of learning from everyday experience is our ability to categorize and segregate our kno ...
    4 KB (690 words) - 21:27, 10 October 2011
  • There are many different pieces of only learning or "courseware" software out there. Writing a detailed review of the streng ...
    5 KB (767 words) - 02:03, 24 February 2006
  • How to engage people in creative learning experiences. ...
    400 bytes (50 words) - 01:14, 30 December 2005
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