GoGo Board: Difference between revisions
No edit summary |
m (Protected "GoGo Board" ([edit=autoconfirmed] (indefinite) [move=autoconfirmed] (indefinite))) |
||
(10 intermediate revisions by 9 users not shown) | |||
Line 2: | Line 2: | ||
== [http://padthai.media.mit.edu:8080/cocoon/gogosite/home.xsp?lang=en GoGo Board] == | == [http://padthai.media.mit.edu:8080/cocoon/gogosite/home.xsp?lang=en GoGo Board] == | ||
GoGo is a toolkit that provides a simple interface for a computer to interact with its surrounding environment. | GoGo is a toolkit that provides a simple interface for a computer to interact with its surrounding environment. The goal is to enable new possibilities in community learning centers, schools, and other learning environments where learning activities are built upon local interest and resources.This project develops an open hardware framework for the design and implementation of sensing and control devices for use in learning environments. This work is currently focusing on schools in Brazil where, as in other places, low-cost alternatives to expensive technology are much needed. The GoGo board has been designed and used in schools in São Paulo. A network of teachers, students, and other users of the GoGo board is being created. The design of the GoGo board is freely available to anyone to reproduce or adapt to their particularneeds. The research goal is to study the factors, both technical and social, needed to support communities of not-so-technical-people to participate in the process of designing the tools that they want. We believe such community would play an important role in the development of innovative learning environments for the twenty-first century. | ||
back to [[Future_of_Learning]] | back to [[Future_of_Learning]] |
Latest revision as of 03:09, 27 January 2011
David Cavallo, Arnan Sipitakiat, and Paulo Blikstein
GoGo Board
GoGo is a toolkit that provides a simple interface for a computer to interact with its surrounding environment. The goal is to enable new possibilities in community learning centers, schools, and other learning environments where learning activities are built upon local interest and resources.This project develops an open hardware framework for the design and implementation of sensing and control devices for use in learning environments. This work is currently focusing on schools in Brazil where, as in other places, low-cost alternatives to expensive technology are much needed. The GoGo board has been designed and used in schools in São Paulo. A network of teachers, students, and other users of the GoGo board is being created. The design of the GoGo board is freely available to anyone to reproduce or adapt to their particularneeds. The research goal is to study the factors, both technical and social, needed to support communities of not-so-technical-people to participate in the process of designing the tools that they want. We believe such community would play an important role in the development of innovative learning environments for the twenty-first century.
back to Future_of_Learning