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GoGo Board: Difference between revisions

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== [http://padthai.media.mit.edu:8080/cocoon/gogosite/home.xsp?lang=en GoGo Board] ==
== [http://padthai.media.mit.edu:8080/cocoon/gogosite/home.xsp?lang=en GoGo Board] ==


GoGo is a toolkit that provides a simple interface for a computer to interact with its surrounding environment. The key feature of the GoGo kit is a multi-node mid-range wireless communication system. The tool kit can be programmed to remotely read/monitor sensors and control electronic devices. The goal is to enable new possibilities in community learning centers, schools, and other learning environments where learning activities are built upon local interest and resources.This project develops an open hardware framework for the design and implementation of sensing and control devices for use in learning environments. This work is currently focusing on schools in Brazil where, as in other places, low-cost alternatives to expensive technology are much needed. The GoGo board has been designed and used in schools in São Paulo. A network of teachers, students, and other users of the GoGo board is being created. The design of the GoGo board is freely available to anyone to reproduce or adapt to their particularneeds. The research goal is to study the factors, both technical and social, needed to support communities of not-so-technical-people to participate in the process of designing the tools that they want. We believe such community would play an important role in the development of innovative learning environments for the twenty-first century.
GoGo is a toolkit that provides a simple interface for a computer to interact with its surrounding environment. The goal is to enable new possibilities in community learning centers, schools, and other learning environments where learning activities are built upon local interest and resources.This project develops an open hardware framework for the design and implementation of sensing and control devices for use in learning environments. This work is currently focusing on schools in Brazil where, as in other places, low-cost alternatives to expensive technology are much needed. The GoGo board has been designed and used in schools in São Paulo. A network of teachers, students, and other users of the GoGo board is being created. The design of the GoGo board is freely available to anyone to reproduce or adapt to their particularneeds. The research goal is to study the factors, both technical and social, needed to support communities of not-so-technical-people to participate in the process of designing the tools that they want. We believe such community would play an important role in the development of innovative learning environments for the twenty-first century.


back to [[Future_of_Learning]]
back to [[Future_of_Learning]]

Revision as of 18:19, 14 April 2005

David Cavallo, Arnan Sipitakiat, and Paulo Blikstein

GoGo Board

GoGo is a toolkit that provides a simple interface for a computer to interact with its surrounding environment. The goal is to enable new possibilities in community learning centers, schools, and other learning environments where learning activities are built upon local interest and resources.This project develops an open hardware framework for the design and implementation of sensing and control devices for use in learning environments. This work is currently focusing on schools in Brazil where, as in other places, low-cost alternatives to expensive technology are much needed. The GoGo board has been designed and used in schools in São Paulo. A network of teachers, students, and other users of the GoGo board is being created. The design of the GoGo board is freely available to anyone to reproduce or adapt to their particularneeds. The research goal is to study the factors, both technical and social, needed to support communities of not-so-technical-people to participate in the process of designing the tools that they want. We believe such community would play an important role in the development of innovative learning environments for the twenty-first century.

back to Future_of_Learning