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Electronic Publishing: Difference between revisions

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== People ==  
== People ==  


Principle Researcher: [[Walter Bender]]
Principle Researcher: [http://web.media.mit.edu/~walter/ Walter Bender]


Graduate Students:
Graduate Students:


* [[Benjamin Mako Hill]]
* [[Benjamin Mako Hill]]
* [[Scott Vercoe]]
* [http://web.media.mit.edu/~scottyv/ Scott Vercoe]


Former Publishers:
Former Publishers:


[[Erik Blankenship]], [[Pascal Chesnais]], [[Lashaun Collier]], [[Joan Morris DiMicco]], [[Vadim Gerasimov]], [[Carla Gomez-Monroy]], [[Jose Gonzalez]], [[Daniel Gruhl]], [[Cameron Marlow]], [[Marco Monroy]], [[Jon Orwant]], [[Luke Ouko]], [[Ramesh Srinivasan]], [[Daniel Stevenson]], and [[Alexander Stouffs]], [[Sunil Vemuri]], [[Larissa Welti-Santos]].
[[Erik Blankenship]], [[Pascal Chesnais]], [[Lashaun Collier]], [http://web.media.mit.edu/~joanie/ Joan Morris DiMicco], [http://vadim.www.media.mit.edu/ Vadim Gerasimov], [http://web.media.mit.edu/~carlagm/ Carla Gomez-Monroy], [[Jose Gonzalez]], [http://www.almaden.ibm.com/cs/people/dgruhl/ Daniel Gruhl], [http://web.media.mit.edu/~cameron/ Cameron Marlow], [http://telmex.media.mit.edu/mamf.html Marco Monroy], [[Jon Orwant]], [[Luke Ouko]], [[Ramesh Srinivasan]], [[Daniel Stevenson]], and [[Alexander Stouffs]], [http://web.media.mit.edu/~vemuri/ Sunil Vemuri], [http://web.media.mit.edu/~lwelti/ Larissa Welti-Santos].


== Projects ==
== Projects ==


* [[Blogdex]] -- [[Cameron Marlow]]
* [[Blogdex]] -- Cameron Marlow
* [[Second Messenger]] -- [[Joan Morris DiMicco]]
* [[Second Messenger]] -- Joan Morris DiMicco
* [[Who's Got Game]] -- [[Erik Blankinship]]
* [[Who's Got Game]] -- Erik Blankinship
* [http://eradio.media.mit.edu/ eRadio] -- [[Carla Gomez-Monroy]]
* [http://eradio.media.mit.edu/ eRadio] -- Carla Gomez-Monroy
* [[Ingenio]] -- [[Larissa Welti-Santos]]
* [[Ingenio]] -- Larissa Welti-Santos
* [[Dimensional Ontologies]] -- [[Scotty Vercoe]]
* [[Dimensional Ontologies]] -- Scotty Vercoe





Revision as of 16:59, 8 September 2005

Ep-ban.jpg

How to distill meaning from complex everyday experiences.

People

Principle Researcher: Walter Bender

Graduate Students:

Former Publishers:

Erik Blankenship, Pascal Chesnais, Lashaun Collier, Joan Morris DiMicco, Vadim Gerasimov, Carla Gomez-Monroy, Jose Gonzalez, Daniel Gruhl, Cameron Marlow, Marco Monroy, Jon Orwant, Luke Ouko, Ramesh Srinivasan, Daniel Stevenson, and Alexander Stouffs, Sunil Vemuri, Larissa Welti-Santos.

Projects


Manifesto

Occam's razor has its limits; we share a propensity for complexity.

Though the medieval philosopher William of Occam admonished us not to increase, beyond what is necessary, the complexity required to explain phenomena; this principle is has only limited applicability as a guide for living a full life.

We are exploring a constructionist approach to the development of personal and community publishing tools with the hope that it will support iteration and reflection in ways that static tools do not. Through the medium of programming (design) we hypothesize that we will find an increase in the level of personal and community participation and appropriation.

Filtering of content to suit the needs of individuals and communities of special interests was an emphasis of the early days of the Web. We built systems to fine-tune and prioritize information based on criteria that include timeliness, importance, and relevance. Still, the expectations of the Internet consumer closely aligned to those of the traditional media consumer-the role of the editor, whether human or machine, is to reduce complexity. The goal is to strive for parsimony by exposing the essence of available information.

But we are beginning to expect more than efficient access to ideas-the flow of ideas must lead to coherent thinking and learning. Our goal is to more deeply engage the information consumer-to expand scope rather than restrict it. While we are not willing to be spoon-fed, we are willing to wrestle with the most ham-fisted of technological tools, if these tools lead us to self-expression and critical thinking.

In keeping with Smith's notions of "critical computing," we are concerned with the approaches to media that will support future solutions to social, cultural, and economic problems. We view journalism (and other forms of information expression) as a model for thinking, creating, and decision-making.

To achieve this engagement with information expression, we are exploiting a unique feature of electronic media: you can look under the hood in a way that no previous medium allowed. For example, every Web browser has a menu item labeled "View Source," which allows any piece of content on the web to reveal itself and its inner structure. This means that reading and authoring become synonymous.

Authoring is only one component of a publishing ecosystem. We advocate embracing the entirety of authoring, editing, publishing, and consuming. We further advocate using programming as a means of facilitation. Specifically, we are developing new programming languages as "things to think with," in the tradition of the spreadsheet, Logo, EGGG, DBN, Agent Sheets, and Squeak.

We are attempting to remove the barriers to programming within the domain of publishing by building into our languages a representation of domain knowledge, but also representations of local knowledge (that which dictates local cultures and norms) and knowledge about people (that which is invariant among us). We aim to make the means of expression accessible, without diminishing quality or complexity.