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Ambient Intelligence: Difference between revisions
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How ubiquitous, personalized interfaces can be responsive to our interests and expand our minds. | How ubiquitous, personalized interfaces can be responsive to our interests and expand our minds. | ||
* | * [[Ambient Semantics]] Hugo Liu | ||
* | * [[Moving Portraits]] Orit Zuckerman | ||
* | * [[Attentive Devices]] | ||
* | * [[Object Awareness]] | ||
* | * [[Plunge n' Play]] | ||
* [[Casy]] Orit Zuckerman | |||
* [[Invisible Media]] David Merrill | |||
* [[ReachMedia]] Assaf Feldman, Sajid Sadi, and Emmanuel Munguia Tapia | |||
back to [[Main_Page]] | back to [[Main_Page]] |
Latest revision as of 03:14, 30 December 2005
Pattie Maes
Ambient Intelligence
How ubiquitous, personalized interfaces can be responsive to our interests and expand our minds.
- Ambient Semantics Hugo Liu
- Moving Portraits Orit Zuckerman
- Attentive Devices
- Object Awareness
- Plunge n' Play
- Casy Orit Zuckerman
- Invisible Media David Merrill
- ReachMedia Assaf Feldman, Sajid Sadi, and Emmanuel Munguia Tapia
back to Main_Page