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The MediaPedia is provided as an interactive reference to the MIT Media Lab's groups and projects in order to provide more community and interaction between the sponsors and researchers of the lab. | |||
The page provides a source of information for lab sponsors about current research projects as well as a feedback mechanism for researchers to hear the compliments and critiques from sponsor visits. | |||
== What's Hot == | |||
The [[C4FCM/MBTA Hackathon]] is January 29th and 30th! | |||
The [http://knightfoundation.org Knight Foundation's] '''Future of News and Civic Media Conference''' recently happened at MIT in the Stata Center and in the Media Lab. The following pages may be of interest to conference attendees: | |||
* [[Future of News/Cooperation Competition]]: Information and proposal about the competition for new projects during the conference. | |||
* [[Future of News / Future Civic Media BarCamps]]: proposals and edits for bar camps for the FNFCM09 conference. | |||
* [[Future of News / Future Civic Media DEMOs]]: proposals and edits for demos for the FNFCM09 conference. | |||
== Media Lab History and Project == | |||
==== [[History of the Media Lab]] ==== | |||
A place to add your memories of the Media Lab and its predecessor organizations, such as the Architecture Machine Group and the Visible Language Workshop. | |||
==== [http://www.media.mit.edu/resenv/badge/ Badge Project] ==== | |||
At the October 2004 TTT meeting, lab sponsors had a chance to register interest in specific projects during the research open house. At the May 2005, a second-generation badge was used. Projects from both meetings are listed (and linked) below: | |||
==== [[Affective Computing]] ==== | |||
Bayesian Conditional Random Fields for Joint Classifications of Relational Data<br> | |||
Sharing Emotions Through Active Expressions<br> | |||
Emotemail<br> | |||
Mouse-Behavior Analysis and Adaptive Relational Agents<br> | |||
Sensor-Fusion Using Semi-Supervised Learning<br> | |||
Affective Learning Companion<br> | |||
Affective-Cognitive Learning and Decision-Making<br> | |||
Emotional Needs and Learning<br> | |||
Mixture of GPs for multimodal affect recognition<br> | |||
Moral Sensors and Guilt Detection | |||
==== [[Ambient Intelligence]] ==== | |||
Ambient Semantics<br> | |||
Moving Portraits<br> | |||
Attentive Devices<br> | |||
Object Awareness<br> | |||
Plunge n' Play<br> | |||
Casy<br> | |||
Invisible Media<br> | |||
ReachMedia | |||
==== [[Biomechatronics]] ==== | |||
Leg Exoskeleton<br> | |||
Hip Exoskeleton<br> | |||
Active Ankle-Foot Prosthesis | |||
==== [[Cognitive Machines]] ==== | |||
Situated Speech Understanding in Computer Games<br> | |||
Seeing Meaning<br> | |||
Mental Imagery for Conversational Robots<br> | |||
Asfaloth: A Simulated Voice Controlled Vehicle<br> | |||
Situated Statistical Language Learning | |||
==== [[Computing Culture]] ==== | |||
TxTMob<br> | |||
Wave Bubble<br> | |||
Conversation Table, Stealing Table<br> | |||
faunacise and 3×3<br> | |||
Machine Therapy<br> | |||
SP4M | |||
==== [[Context-Aware Computing]] ==== | |||
Intelligent Kitchen<br> | |||
Voting Technology<br> | |||
Virtual Campus<br> | |||
3-D Input Device<br> | |||
Pedal Car<br> | |||
Mtrack | |||
==== [[Electronic Publishing]] ==== | |||
[[Blogdex]]<br> | |||
eRadio<br> | |||
Second Messenger<br> | |||
Who's Got Game<br> | |||
Polynym Ontology<br> | |||
MoodTrack | |||
==== [[Future of Learning]] ==== | |||
RoBallet<br> | |||
GoGo Board: Augmenting Computational Materials<br> | |||
The City We Want<br> | |||
Moving Mathematics<br> | |||
Learning to teach, teaching to learn<br> | |||
Create Project | |||
==== [[Human Dynamics]] ==== | |||
LiveNet: Wearable Health Informatics<br> | |||
Reality Mining: Building Social Capital Using Mobile Telephones<br> | |||
GroupMedia: Socially-Aware Computing<br> | |||
Marketplace of Ideas: Sustainable Development Through Building Social Networks<br> | |||
Tools for Influence: Measurement, Analysis, and Influence of Social Interaction<br/> | |||
Learning Humans<br/> | |||
Negotiation Dynamics | |||
==== [[Lifelong Kindergarten]] ==== | |||
Scratch<br> | |||
Hook-Ups<br> | |||
Flow Blocks<br> | |||
PIE Network<br> | |||
Computer Clubhouse<br/> | |||
Child-Friendly Cities<br/> | |||
Playful Invention | |||
==== [[Media Fabrics]] ==== | |||
Objects with Attitude<br/> | |||
TechStyle<br/> | |||
Confectionary<br/> | |||
Our Story Tree | |||
==== [[Music, Mind and Machine]] ==== | |||
Structural Analysis of Musical Signals<br> | |||
Automatic Record Reviews<br> | |||
Music Structure Modeling<br> | |||
Adaptive Microphone with Proximity Detection<br> | |||
Audio-Pro with Multiple DSP's and Dynamic Load Distribution<br/> | |||
Automated Analysis of Musical Structure<br/> | |||
Computer Improvisation<br/> | |||
Embedded Audio Systems<br/> | |||
Learning the Meaning of Music<br/> | |||
Sound Blocks | |||
==== [[Nanoscale Sensing]] ==== | |||
Microdevices for Biomolecular Detection | |||
==== [[Object-Based Media]] ==== | |||
BYOB<br> | |||
Smart Architectural Surfaces<br> | |||
Personal Projection<br> | |||
PC Holographic Video | |||
==== [[Opera of the Future]] ==== | |||
Skeleton<br> | |||
Forearm Controller and Tactile Display<br> | |||
New Works for Dance Theater<br> | |||
Rehab Sound Sculptor<br/> | |||
Hyperscore<br/> | |||
Music in the Garden<br/> | |||
Neuro-navigator<br/> | |||
New Dance Pieces | |||
==== [[Physical Language Workshop]] ==== | |||
SMPL<br> | |||
Treehouse Studio | |||
==== [[Physics and Media]] ==== | |||
Paintable Computing<br> | |||
Internet 0<br> | |||
Microfluidic Logic<br> | |||
Microslot Spin Resonance<br> | |||
Fab Labs<br/> | |||
How to Make Almost Anything, Almost Anywhere | |||
==== [[Responsive Environments]] ==== | |||
The FindIT Flashlight<br> | |||
Electronic Skins and Dense Sensor Networks<br> | |||
Wireless Sensor Clusters and Sensor-Optimal Power Management<br> | |||
Power Harvesting<br> | |||
Parasitic Mobiliy<br/> | |||
Localization and Sensing in Dense Sensor Networks<br/> | |||
The UbER-Badge - A Wearable sensor and display platform for Distributed Systems with Multiple Channels of Communication<br/> | |||
Ultra-Low Power Send/Receive Optical RFID Tag<br/> | |||
Wireless sensor clusters and sensor-optimal dynamic power management | |||
==== [[Smart Cities]] ==== | |||
Concept Car with GM and Frank O. Gehry<br> | |||
Hubless Wheel with Embedded Suspension and Electric Motor | |||
Athlete Car<br/> | |||
City Car<br/> | |||
Rethinking the Paris Bus line<br/> | |||
Wheel Robots | |||
==== [[Sociable Media]] ==== | |||
Poker<br> | |||
Contact Mountain<br> | |||
Caricatext<br> | |||
2004 Badge Visualization<br/> | |||
Cheiro<br/> | |||
Open Sources<br/> | |||
RadioActive<br/> | |||
Themail<br/> | |||
Webbed Footnotes | |||
==== [[Society of Mind]] ==== | |||
Open Mind<br/> | |||
Concept Miner<br/> | |||
EM-One<br/> | |||
Korean ConceptNet<br/> | |||
LifeNet<br/> | |||
OpenMindWiki | |||
==== [[Software Agents]] ==== | |||
Predictive Text Entry Using Commonsense Reasoning<br> | |||
GloBuddy2: A Dynamic Phrasebook for Tourists<br> | |||
Common Sense Investing: Bridging the Gap Between Expert and Novice<br> | |||
Generating 3D Environments Using Commonsense Reasoning<br> | |||
Anticipating User Tasks Using Commonsense Reasoning<br/> | |||
Semantic Web<br/> | |||
Electronic Interfaces Using Commonsense Reasoning | |||
==== [[Speech Interfaces]] ==== | |||
WatchMe: Sharing Context With Location-Aware Phones<br> | |||
Bunny Phone: Embodied Conversational Communication Agent<br> | |||
EMotoPhone: Playful Emoticons on Mobile Phones<br/> | |||
Autonomous Interactive Intermediaries<br/> | |||
Socially Intelligent Mobile Phone/Address Book | |||
==== [[Tangible Media]] ==== | |||
Audiopad<br> | |||
Urp<br> | |||
Pinwheels<br> | |||
inTouch<br> | |||
curlybot<br> | |||
topobo<br> | |||
I/O Brush<br> | |||
Actuated Workbench<br> | |||
SandScape<br> | |||
Tangible Business Process Analyzer<br/> | |||
Glume<br/> | |||
I/O Brush<br/> | |||
PICO<br/> | |||
Tangible BPA | |||
==== [[Viral Communication]] ==== | |||
DiVa, Distributed Video<br> | |||
Collaborative Radio<br> | |||
DiDo Sensor Networks<br> | |||
CID: Collaborative Intrusion Detection<br> | |||
Chorus: Cooperative Loudspeakers<br/> | |||
A Day in the Life of the RF Spectrum<br/> | |||
Cooperative Multicast in Wireless Ad Hoc Networks<br/> | |||
Radio Magic<br/> | |||
Spectrum Sharing with TV Channels<br/> | |||
Vid Torrent | |||
==== [[OpenMindWiki]] ==== | |||
==== [[Push Singh]] ==== | |||
==== [[SATT]] ==== | |||
the temporary home for information about a Pioneer Valley community project | |||
==== [[Tent State University]] ==== | |||
A social movement founded by student at Rutgers University that addresses issues preventing open access to public higher education in the United States at the beginning of the 21st century. |
Latest revision as of 19:10, 11 August 2012
The MediaPedia is provided as an interactive reference to the MIT Media Lab's groups and projects in order to provide more community and interaction between the sponsors and researchers of the lab.
The page provides a source of information for lab sponsors about current research projects as well as a feedback mechanism for researchers to hear the compliments and critiques from sponsor visits.
What's Hot
The C4FCM/MBTA Hackathon is January 29th and 30th!
The Knight Foundation's Future of News and Civic Media Conference recently happened at MIT in the Stata Center and in the Media Lab. The following pages may be of interest to conference attendees:
- Future of News/Cooperation Competition: Information and proposal about the competition for new projects during the conference.
- Future of News / Future Civic Media BarCamps: proposals and edits for bar camps for the FNFCM09 conference.
- Future of News / Future Civic Media DEMOs: proposals and edits for demos for the FNFCM09 conference.
Media Lab History and Project
History of the Media Lab
A place to add your memories of the Media Lab and its predecessor organizations, such as the Architecture Machine Group and the Visible Language Workshop.
Badge Project
At the October 2004 TTT meeting, lab sponsors had a chance to register interest in specific projects during the research open house. At the May 2005, a second-generation badge was used. Projects from both meetings are listed (and linked) below:
Affective Computing
Bayesian Conditional Random Fields for Joint Classifications of Relational Data
Sharing Emotions Through Active Expressions
Emotemail
Mouse-Behavior Analysis and Adaptive Relational Agents
Sensor-Fusion Using Semi-Supervised Learning
Affective Learning Companion
Affective-Cognitive Learning and Decision-Making
Emotional Needs and Learning
Mixture of GPs for multimodal affect recognition
Moral Sensors and Guilt Detection
Ambient Intelligence
Ambient Semantics
Moving Portraits
Attentive Devices
Object Awareness
Plunge n' Play
Casy
Invisible Media
ReachMedia
Biomechatronics
Leg Exoskeleton
Hip Exoskeleton
Active Ankle-Foot Prosthesis
Cognitive Machines
Situated Speech Understanding in Computer Games
Seeing Meaning
Mental Imagery for Conversational Robots
Asfaloth: A Simulated Voice Controlled Vehicle
Situated Statistical Language Learning
Computing Culture
TxTMob
Wave Bubble
Conversation Table, Stealing Table
faunacise and 3×3
Machine Therapy
SP4M
Context-Aware Computing
Intelligent Kitchen
Voting Technology
Virtual Campus
3-D Input Device
Pedal Car
Mtrack
Electronic Publishing
Blogdex
eRadio
Second Messenger
Who's Got Game
Polynym Ontology
MoodTrack
Future of Learning
RoBallet
GoGo Board: Augmenting Computational Materials
The City We Want
Moving Mathematics
Learning to teach, teaching to learn
Create Project
Human Dynamics
LiveNet: Wearable Health Informatics
Reality Mining: Building Social Capital Using Mobile Telephones
GroupMedia: Socially-Aware Computing
Marketplace of Ideas: Sustainable Development Through Building Social Networks
Tools for Influence: Measurement, Analysis, and Influence of Social Interaction
Learning Humans
Negotiation Dynamics
Lifelong Kindergarten
Scratch
Hook-Ups
Flow Blocks
PIE Network
Computer Clubhouse
Child-Friendly Cities
Playful Invention
Media Fabrics
Objects with Attitude
TechStyle
Confectionary
Our Story Tree
Music, Mind and Machine
Structural Analysis of Musical Signals
Automatic Record Reviews
Music Structure Modeling
Adaptive Microphone with Proximity Detection
Audio-Pro with Multiple DSP's and Dynamic Load Distribution
Automated Analysis of Musical Structure
Computer Improvisation
Embedded Audio Systems
Learning the Meaning of Music
Sound Blocks
Nanoscale Sensing
Microdevices for Biomolecular Detection
Object-Based Media
BYOB
Smart Architectural Surfaces
Personal Projection
PC Holographic Video
Opera of the Future
Skeleton
Forearm Controller and Tactile Display
New Works for Dance Theater
Rehab Sound Sculptor
Hyperscore
Music in the Garden
Neuro-navigator
New Dance Pieces
Physical Language Workshop
SMPL
Treehouse Studio
Physics and Media
Paintable Computing
Internet 0
Microfluidic Logic
Microslot Spin Resonance
Fab Labs
How to Make Almost Anything, Almost Anywhere
Responsive Environments
The FindIT Flashlight
Electronic Skins and Dense Sensor Networks
Wireless Sensor Clusters and Sensor-Optimal Power Management
Power Harvesting
Parasitic Mobiliy
Localization and Sensing in Dense Sensor Networks
The UbER-Badge - A Wearable sensor and display platform for Distributed Systems with Multiple Channels of Communication
Ultra-Low Power Send/Receive Optical RFID Tag
Wireless sensor clusters and sensor-optimal dynamic power management
Smart Cities
Concept Car with GM and Frank O. Gehry
Hubless Wheel with Embedded Suspension and Electric Motor
Athlete Car
City Car
Rethinking the Paris Bus line
Wheel Robots
Sociable Media
Poker
Contact Mountain
Caricatext
2004 Badge Visualization
Cheiro
Open Sources
RadioActive
Themail
Webbed Footnotes
Society of Mind
Open Mind
Concept Miner
EM-One
Korean ConceptNet
LifeNet
OpenMindWiki
Software Agents
Predictive Text Entry Using Commonsense Reasoning
GloBuddy2: A Dynamic Phrasebook for Tourists
Common Sense Investing: Bridging the Gap Between Expert and Novice
Generating 3D Environments Using Commonsense Reasoning
Anticipating User Tasks Using Commonsense Reasoning
Semantic Web
Electronic Interfaces Using Commonsense Reasoning
Speech Interfaces
WatchMe: Sharing Context With Location-Aware Phones
Bunny Phone: Embodied Conversational Communication Agent
EMotoPhone: Playful Emoticons on Mobile Phones
Autonomous Interactive Intermediaries
Socially Intelligent Mobile Phone/Address Book
Tangible Media
Audiopad
Urp
Pinwheels
inTouch
curlybot
topobo
I/O Brush
Actuated Workbench
SandScape
Tangible Business Process Analyzer
Glume
I/O Brush
PICO
Tangible BPA
Viral Communication
DiVa, Distributed Video
Collaborative Radio
DiDo Sensor Networks
CID: Collaborative Intrusion Detection
Chorus: Cooperative Loudspeakers
A Day in the Life of the RF Spectrum
Cooperative Multicast in Wireless Ad Hoc Networks
Radio Magic
Spectrum Sharing with TV Channels
Vid Torrent
OpenMindWiki
Push Singh
SATT
the temporary home for information about a Pioneer Valley community project
Tent State University
A social movement founded by student at Rutgers University that addresses issues preventing open access to public higher education in the United States at the beginning of the 21st century.