Who's Got Game

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Who's Got Game
Many players enjoy the challenge of outwitting computer opponents in strategy games. Devising strategies to defeat a computer opponent may enhance certain cognitive skills (e.g., analysis, evaluation, planning). This thesis takes a constructionist approach to gaming, hypothesizing that players may learn more about strategic planning by building their own computer opponents and then playing them to understand how their strategic theories play out in real experiments.

We have developed a graphic toolkit for designing strategy games and computer opponents. The goal is to help students learn the underlying mathematical and computer science theories used to win these games. The tools have been designed to eliminate the overhead of using conventional programming languages to build games and focus students on the pedagogical issues of designing and understanding game theory algorithms. Blankinship will describe the tools as well as initial evaluations of their effectiveness with populations of teenage students.

This thesis claims that teenagers, with appropriate tools and support, will engage in authentic inquiry into applications of game theoretical mathematics. Teenagers in this study posed their own problems, in the form of games they designed, and then hypothesized about winning strategies. Of their own volition, most teenagers iterated on their strategic designs, reformulated problems and hypotheses, isolated variables, and informed next generation versions of this tool with astute suggestions. In short, teenagers engaged in the scientific method around computer games with sophisticated language and action. The toolkit designed for this thesis has a low floor, making it easy for people to quickly start playing with mathematical concepts, and a high ceiling for sophisticated exploration.

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