Main Page

The MediaPedia is provided as an interactive reference to the lab's groups and projects in order to provide more community and interaction between the sponsors and researchers of the lab.

The page provides a source of information for lab sponsors about current research projects as well as a feedback mechanism for researchers to hear the compliments and critiques from sponsor visits.

History of the Media Lab
A place to add your memories of the Media Lab and its predecessor organizations, such as the Architecture Machine Group and the Visible Language Workshop.

Badge Project
At the October 2004 TTT meeting, lab sponsors had a chance to register interest in specific projects during the research open house. At the May 2005, a second-generation badge was used. Projects from both meetings are listed (and linked) below:

Affective Computing
Bayesian Conditional Random Fields for Joint Classifications of Relational Data Sharing Emotions Through Active Expressions Emotemail Mouse-Behavior Analysis and Adaptive Relational Agents Sensor-Fusion Using Semi-Supervised Learning Affective Learning Companion Affective-Cognitive Learning and Decision-Making Emotional Needs and Learning Mixture of GPs for multimodal affect recognition Moral Sensors and Guilt Detection

Ambient Intelligence
Ambient Semantics Moving Portraits Attentive Devices Object Awareness Plunge n' Play Casy Invisible Media ReachMedia

Biomechatronics
Leg Exoskeleton Hip Exoskeleton Active Ankle-Foot Prosthesis

Cognitive Machines
Situated Speech Understanding in Computer Games Seeing Meaning Mental Imagery for Conversational Robots Asfaloth: A Simulated Voice Controlled Vehicle Situated Statistical Language Learning

Computing Culture
TxTMob Wave Bubble Conversation Table, Stealing Table faunacise and 3&times;3 Machine Therapy SP4M

Context-Aware Computing
Intelligent Kitchen Voting Technology Virtual Campus 3-D Input Device Pedal Car Mtrack

Electronic Publishing
Blogdex eRadio Second Messenger Who's Got Game Polynym Ontology MoodTrack

Future of Learning
RoBallet GoGo Board: Augmenting Computational Materials The City We Want Moving Mathematics Learning to teach, teaching to learn Create Project

Human Dynamics
LiveNet: Wearable Health Informatics Reality Mining: Building Social Capital Using Mobile Telephones GroupMedia: Socially-Aware Computing Marketplace of Ideas: Sustainable Development Through Building Social Networks Tools for Influence: Measurement, Analysis, and Influence of Social Interaction Learning Humans Negotiation Dynamics

Lifelong Kindergarten
Scratch Hook-Ups Flow Blocks PIE Network Computer Clubhouse Child-Friendly Cities Playful Invention

Media Fabrics
Objects with Attitude TechStyle Confectionary Our Story Tree

Music, Mind and Machine
Structural Analysis of Musical Signals Automatic Record Reviews Music Structure Modeling Adaptive Microphone with Proximity Detection Audio-Pro with Multiple DSP's and Dynamic Load Distribution Automated Analysis of Musical Structure Computer Improvisation Embedded Audio Systems Learning the Meaning of Music Sound Blocks

Nanoscale Sensing
Microdevices for Biomolecular Detection

Object-Based Media
BYOB Smart Architectural Surfaces Personal Projection PC Holographic Video

Opera of the Future
Skeleton Forearm Controller and Tactile Display New Works for Dance Theater Rehab Sound Sculptor Hyperscore Music in the Garden Neuro-navigator New Dance Pieces

Physical Language Workshop
SMPL Treehouse Studio

Physics and Media
Paintable Computing Internet 0 Microfluidic Logic Microslot Spin Resonance Fab Labs How to Make Almost Anything, Almost Anywhere

Responsive Environments
The FindIT Flashlight Electronic Skins and Dense Sensor Networks Wireless Sensor Clusters and Sensor-Optimal Power Management Power Harvesting Parasitic Mobiliy Localization and Sensing in Dense Sensor Networks The UbER-Badge - A Wearable sensor and display platform for Distributed Systems with Multiple Channels of Communication Ultra-Low Power Send/Receive Optical RFID Tag Wireless sensor clusters and sensor-optimal dynamic power management

Smart Cities
Concept Car with GM and Frank O. Gehry Hubless Wheel with Embedded Suspension and Electric Motor Athlete Car City Car Rethinking the Paris Bus line Wheel Robots

Sociable Media
Poker Contact Mountain Caricatext 2004 Badge Visualization Cheiro Open Sources RadioActive Themail Webbed Footnotes

Society of Mind
Open Mind Concept Miner EM-One Korean ConceptNet LifeNet OpenMindWiki

Software Agents
Predictive Text Entry Using Commonsense Reasoning GloBuddy2: A Dynamic Phrasebook for Tourists Common Sense Investing: Bridging the Gap Between Expert and Novice Generating 3D Environments Using Commonsense Reasoning Anticipating User Tasks Using Commonsense Reasoning Semantic Web Electronic Interfaces Using Commonsense Reasoning

Speech Interfaces
WatchMe: Sharing Context With Location-Aware Phones Bunny Phone: Embodied Conversational Communication Agent EMotoPhone: Playful Emoticons on Mobile Phones Autonomous Interactive Intermediaries Socially Intelligent Mobile Phone/Address Book

Tangible Media
Audiopad Urp Pinwheels inTouch curlybot topobo I/O Brush Actuated Workbench SandScape Tangible Business Process Analyzer Glume I/O Brush PICO Tangible BPA

Viral Communication
DiVa, Distributed Video Collaborative Radio DiDo Sensor Networks CID: Collaborative Intrusion Detection Chorus: Cooperative Loudspeakers A Day in the Life of the RF Spectrum Cooperative Multicast in Wireless Ad Hoc Networks Radio Magic Spectrum Sharing with TV Channels Vid Torrent

SATT
the temporary home for information about a Pioneer Valley community project

Tent State University
A social movement founded by student at Rutgers University that addresses issues preventing open access to public higher education in the United States at the beginning of the 21st century.